From AV Club · · 1m 10s
Street Fighter movie fails as video game adaptation
Street Fighter's foot-focused chaos makes video game adaptations a punchline again.
In brief
Street Fighter's foot-focused chaos makes video game adaptations a punchline again. Kitao Sakurai's Street Fighter adaptation fails with poor storytelling and excessive foot jokes, making video game movies a punchline. Originally reported by AV Club.
Street Fighter movie fails
Street Fighter makes video game adaptations a punchline again with its foot-focused chaos and poor storytelling.
Foot fetishism in action
Eric André's character slobbers over Cammy's boots while David Dastmalchian sniffs Chun-Li's foot after blocking her kick.
Weak script and character choices

Sakurai's script focuses on least notable fighters, leaving Ryu and Ken as dull gateway brawlers.
M. Bison's tournament plot
M. Bison aims to drain power from strong champions, forcing Ryu and Ken to return to tournament life.
Anime flashbacks
Titmouse, Inc. provides the film's best-looking, best-sounding, most coherent anime sequences.
Overwhelming character roster
The film features Guile, Balrog, Blanka, and Vega, all looking like fan projects submerged in bad studio filmmaking.
Punchline fatigue
The film's jokes and characters are undercut by its lack of confidence and over-reliance on foot-related gags.
Mortal Kombat comparison
Street Fighter's incoherence makes it nostalgic for the generic disposability of its over-caffeinated opening.
The essence
Kitao Sakurai's Street Fighter adaptation fails with poor storytelling and excessive foot jokes, making video game movies a punchline.





