EA shuts down BioWare after 30 years

Electronic Arts has closed the legendary RPG studio behind Mass Effect and Dragon Age, ending development on the next Mass Effect game.

Oct 21, 2026

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EA shuts down BioWare after 30 years

Electronic Arts has closed the legendary RPG studio behind Mass Effect and Dragon Age, ending development on the next Mass Effect game.

In brief

Electronic Arts has closed the legendary RPG studio behind Mass Effect and Dragon Age, ending development on the next Mass Effect game. EA has shut down BioWare, the storied RPG studio founded in nineteen ninety-five, ending development on the next Mass Effect project as part of broader cost-cutting across the…

BioWare closes after three decades

Electronic Arts announced Wednesday that BioWare is closing after more than three decades. Early development on the next Mass Effect project is ending.

“after more than three decades of shared adventures, BioWare is closing and early development on the next Mass Effect project is ending.”

Fifty BioWare jobs cut in broader layoffs

The closure comes as part of four hundred job cuts across EA. BioWare, the parent company, is cutting fifty positions based on reports from a person familiar with the company's plans.

Decades of legendary games end

BioWare created Mass Effect, Dragon Age, Neverwinter Nights, and Star Wars: Knights of the Old Republic. The studio was founded in nineteen ninety-five in Edmonton, Alberta.

Years of departures and troubled releases

BioWare lost founders Ray Muzyka and Greg Zeschuk in twenty twelve and producer Mac Walters in twenty twenty-three. Recent games like Mass Effect Andromeda and Dragon Age: The Veilguard faced muted receptions.

EA's private ownership drives cuts

EA went private last year in a fifty five billion dollar deal led by Silver Lake, Saudi Arabia's Public Investment Fund, and Jared Kushner's Affinity Partners. Analysts predicted layoffs and studio closures.

What matters most

EA has shut down BioWare, the storied RPG studio founded in nineteen ninety-five, ending development on the next Mass Effect project as part of broader cost-cutting across the company.

Read the original on Ars Technica

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