From PC Gamer · · 1m 50s
This is the bit where the comet hits the earth and the dinosaurs die
Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio.
In brief
Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio. Tim Sweeney reflects on Looking Glass studio's 26-year legacy and the gaming industry's evolution. Originally reported by PC Gamer.
Tim Sweeney's 26-year reflection
Tim Sweeney revisits Looking Glass studio's legacy in a 26-year-old eulogy.
“This is the bit where the comet hits the earth and the dinosaurs die”
Looking Glass studio's history
Looking Glass founded in 1999 and created iconic games like the 1999 game Marathon.
Sweeney's assessment of the 2000s

Sweeney described the gaming industry in the 2000s as a time of rapid change and challenges.
Sweeney's hope for the future
Sweeney still holds hope that the gaming industry can improve despite past challenges.
Looking Glass's impact
Looking Glass created influential games that shaped the gaming industry for decades.
Sweeney's 2026 reflection

Sweeney published his reflection on Looking Glass in October 2026.
The gaming industry's evolution
The gaming industry has evolved significantly since Looking Glass's founding in 1999.
Sweeney's critique of the past
Sweeney criticized the gaming industry's state in the 2000s as a time of rapid change and challenges.
Looking Glass's legacy
Looking Glass's games remain influential in the gaming industry today.
Sweeney's hope for the future
Sweeney believes the gaming industry can become better despite past challenges.
The 2000s gaming industry
The gaming industry in the 2000s faced rapid changes and challenges that Sweeney described.
Sweeney's 2026 publication
Sweeney published his reflection on Looking Glass in October 2026.
The gaming industry's current state
The gaming industry has evolved significantly since Looking Glass's founding in 1999.
Sweeney's conclusion
Sweeney's reflection shows the gaming industry's past struggles and future potential.
The essence
Tim Sweeney reflects on Looking Glass studio's 26-year legacy and the gaming industry's evolution.




