This is the bit where the comet hits the earth and the dinosaurs die

Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio.

Oct 25, 2026

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This is the bit where the comet hits the earth and the dinosaurs die

Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio.

In brief

Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio. Tim Sweeney reflects on Looking Glass studio's 26-year legacy and the gaming industry's evolution. Originally reported by PC Gamer.

Tim Sweeney's 26-year reflection

Tim Sweeney revisits Looking Glass studio's legacy in a 26-year-old eulogy.

“This is the bit where the comet hits the earth and the dinosaurs die”

Looking Glass studio's history

Looking Glass founded in 1999 and created iconic games like the 1999 game Marathon.

Sweeney's assessment of the 2000s

Sweeney's assessment of the 2000s

Sweeney described the gaming industry in the 2000s as a time of rapid change and challenges.

Sweeney's hope for the future

Sweeney still holds hope that the gaming industry can improve despite past challenges.

Looking Glass's impact

Looking Glass created influential games that shaped the gaming industry for decades.

Sweeney's 2026 reflection

Sweeney's 2026 reflection

Sweeney published his reflection on Looking Glass in October 2026.

The gaming industry's evolution

The gaming industry has evolved significantly since Looking Glass's founding in 1999.

Sweeney's critique of the past

Sweeney criticized the gaming industry's state in the 2000s as a time of rapid change and challenges.

Looking Glass's legacy

Looking Glass's games remain influential in the gaming industry today.

Sweeney's hope for the future

Sweeney believes the gaming industry can become better despite past challenges.

The 2000s gaming industry

The gaming industry in the 2000s faced rapid changes and challenges that Sweeney described.

Sweeney's 2026 publication

Sweeney published his reflection on Looking Glass in October 2026.

The gaming industry's current state

The gaming industry has evolved significantly since Looking Glass's founding in 1999.

Sweeney's conclusion

Sweeney's reflection shows the gaming industry's past struggles and future potential.

The essence

Tim Sweeney reflects on Looking Glass studio's 26-year legacy and the gaming industry's evolution.

Read the original on PC Gamer

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