From Polygon · Sam Nelson · · 1m 20s
Dungeons & Dragons World of Warcraft Book
Dungeons & Dragons releases World of Warcraft sourcebook to blend MMORPG mechanics with tabletop rules.
In brief
Dungeons & Dragons releases World of Warcraft sourcebook to blend MMORPG mechanics with tabletop rules. Dungeons & Dragons: World of Warcraft introduces boss fights and complex mechanics from the MMORPG into tabletop RPG rules without video game elements. Originally reported by Polygon.
New D&D Sourcebook Strategy

Dungeons & Dragons: World of Warcraft marks a significant shift in D&D strategy by embracing Magic: The Gathering’s Universes Beyond licensing scheme.
World of Warcraft Boss Mechanics
Dungeons & Dragons replicates WoW’s boss fights where groups of five to 40 players battle evolving monsters with new abilities.
Mythic Creatures Refresh
Mythic creatures refresh health and return with new abilities when reduced to zero hit points, starting at CR 4 for low-level characters.
“We have mythic creatures as low as CR 4 for the lowest-level characters, and we have some higher-level mythics that will refresh more than once and give you new stuff to deal with over the course of a pretty protracted boss fight”
Boss Design Innovation

D&D: World of Warcraft pushes monster design frontiers with boss battles that require strategic adjustments and complex interactions.
“I think our boss design in this book and in Icecrown Citadel is really sort of pushing the frontiers of our monster design in new and interesting ways”
Simplified Mechanics
D&D replaces WoW’s complex timers with simpler mechanics like freezing a character and using them as an area-of-effect attack center.
“D&D: World of Warcraft players will have to do the same thing. The Lich King will curse characters to make them emit a burst that damages nearby characters at the end of their next turn, forcing everyone in their vicinity to run away”
New Subclasses and Specializations
D&D: World of Warcraft features nine subclasses and over 40 specializations to replicate WoW character abilities without video game elements.
“The designers of D&D: World of Warcraft emphasized that the book is focused on letting D&D players explore a popular fantasy setting rather than making D&D feel more like a video game”
Release Date

Dungeons & Dragons: World of Warcraft releases on November 17, 2 as a sourcebook for D&D 5.5 Edition.
The essence
Dungeons & Dragons: World of Warcraft introduces boss fights and complex mechanics from the MMORPG into tabletop RPG rules without video game elements.





