Soulslikes Don't Work in First-Person, Yet

Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness.

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Oct 14, 2026

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Soulslikes Don't Work in First-Person, Yet

Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness.

In brief

Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness. Valor Mortis lacks the spatial awareness and combat precision of third-person Soulslikes, making first-person POV challenging for the genre. Originally reported by Polygon.

Valor Mortis

Valor Mortis screenshot 1

Valor Mortis is a Soulslike game released in first-person point of view.

First-Person Challenge

Valor Mortis struggles to replicate third-person Soulslike combat spatial awareness.

Combat Limitations

First-person POV makes it hard to track enemies and avoid attacks.

Parry Difficulty

Parry Difficulty

Timing parries is more difficult in first-person due to weightlessness.

Boss Fight Struggle

Boss Fight Struggle

General Lothaire, a five-armed boss, requires precise parry timing to avoid damage.

Quest System

Valor Mortis includes a notebook for tracking main and side quests.

What's Next

Soulslike developers need a pause button for better combat control.

At a glance

Valor Mortis lacks the spatial awareness and combat precision of third-person Soulslikes, making first-person POV challenging for the genre.

Read the original on Polygon

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