From Polygon · Austin Manchester · · 50s
Soulslikes Don't Work in First-Person, Yet
Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness.
In brief
Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness. Valor Mortis lacks the spatial awareness and combat precision of third-person Soulslikes, making first-person POV challenging for the genre. Originally reported by Polygon.
Valor Mortis

Valor Mortis is a Soulslike game released in first-person point of view.
First-Person Challenge
Valor Mortis struggles to replicate third-person Soulslike combat spatial awareness.
Combat Limitations
First-person POV makes it hard to track enemies and avoid attacks.
Parry Difficulty

Timing parries is more difficult in first-person due to weightlessness.
Boss Fight Struggle

General Lothaire, a five-armed boss, requires precise parry timing to avoid damage.
Quest System
Valor Mortis includes a notebook for tracking main and side quests.
What's Next
Soulslike developers need a pause button for better combat control.
At a glance
Valor Mortis lacks the spatial awareness and combat precision of third-person Soulslikes, making first-person POV challenging for the genre.




