From RuntimeWire · RuntimeWire · · 40s
XGRIDS Maps Minning Town in 6.2 Billion Gaussian Splats
XGRIDS creates 6.2 billion Gaussian splats for Minning Town film production.
In brief
XGRIDS creates 6.2 billion Gaussian splats for Minning Town film production. XGRIDS reconstructed Minning Town across 23.5 square kilometers using 6.2 billion Gaussian splats for film production in Unreal Engine. Originally reported by RuntimeWire.
XGRIDS
XGRIDS said in a post on X on October 15th that it had reconstructed Minning Town across 23.5 square kilometers.
6.2 Billion Gaussian Splats
creating a 6.2-billion-splat scene that can be used as a virtual film set in unreal engine.
Town-Scale Production Workflow

the project puts xgrids’ hardware and software into a production workflow built for town-sized environments.
What to remember
XGRIDS reconstructed Minning Town across 23.5 square kilometers using 6.2 billion Gaussian splats for film production in Unreal Engine.




