From TechRadar · · 1m 10s
Tomb Raider lets you set difficulty three ways
Legacy of Atlantis splits difficulty into combat, puzzles, and traversal, each tuned separately.
In brief
Legacy of Atlantis splits difficulty into combat, puzzles, and traversal, each tuned separately. You can run 1996-hard puzzles with easy combat, because each of the three difficulty sliders moves on its own. Originally reported by TechRadar.
Difficulty, split three ways

Crystal Dynamics and Flying Wild Hog confirmed Tomb Raider: Legacy of Atlantis has difficulty scaling with hardcore, medium, and easy tiers.
Not a remake

Legacy of Atlantis is a reimagining of the 1996 original for current-gen hardware, built from scratch in Unreal Engine 5 rather than remastered.
Three systems, three sliders

Combat, puzzles, and traversal each get their own difficulty setting. You scale them individually instead of picking one global level.
Mix it to taste

Creative director Michał Kuk's own example: puzzles on hardcore to echo 1996, combat on easy or medium, traversal at medium.
“You can adjust the game basically however you want.”
Built for everyone

Kuk framed the system as a fit for any player, whether they want the old game's punishment or a smoother ride through the tombs.
“I'm pretty sure everyone can set it for their own pleasure”
Out February 2027

Legacy of Atlantis lands February 27, 2027 on PS5, Xbox Series X and S, Nintendo Switch 2, and PC.
The main idea
You can run 1996-hard puzzles with easy combat, because each of the three difficulty sliders moves on its own.

