From The Verge · Tom Warren · · 1m 10s
Nvidia driver adds Microsoft's game-speed technology
Nvidia's new GPU driver enables Advanced Shader Delivery, which precompiles game code in the cloud to speed up launches and cut stuttering.
In brief
Nvidia's new GPU driver enables Advanced Shader Delivery, which precompiles game code in the cloud to speed up launches and cut stuttering. Nvidia released driver 621.01 supporting Microsoft's Advanced Shader Delivery, which precompiles shaders in the cloud to eliminate game launch delays and mid-game stuttering…
Nvidia releases new driver with cloud tech

Nvidia rolled out GPU driver 621.01 today, enabling Microsoft's Advanced Shader Delivery technology to speed up game launches and remove mid-game stuttering caused by shader compilation.
How Advanced Shader Delivery works
The technology offloads shader compilation to Microsoft's cloud network, which precompiles shaders for hundreds of thousands of hardware and driver combinations using DirectX 12 and Windows 11.
Two major games now support the feature
Gears of War: E-Day and Call of Duty: Modern Warfare 4 both support Advanced Shader Delivery when downloaded via the Xbox PC app, though the benefit works with Steam purchases too.
Performance gains across multiple platforms

Advanced Shader Delivery achieves a near one hundred percent cache hit rate, eliminating CPU spikes and frame stutters. AMD GPUs with Adrenalin 26.6.1 and Qualcomm Snapdragon X2 with driver 2026.08.3 also support it.
“With a near-100 percent cache hit rate, it eliminates mid-game 'just-in-time' shader compilation, wiping out CPU spikes and frame stutters in titles like Gears of War: E-Day, and Call of Duty: Modern Warfare 4.”
The essence
Nvidia released driver 621.01 supporting Microsoft's Advanced Shader Delivery, which precompiles shaders in the cloud to eliminate game launch delays and mid-game stuttering.





