# Bence Hamos Leaves Crytek After 9 Years at Hunt: Showdown

> Bence Hamos, Hunt: Showdown's community face, was abruptly laid off by Crytek after nine years, leaving players shocked and sad.
- Title: Bence Hamos Leaves Crytek After 9 Years at Hunt: Showdown
- Summary: Bence Hamos, Hunt: Showdown's community face, was abruptly laid off by Crytek after nine years, leaving players shocked and sad.
- Keywords: bence hamos, crytek, hunt: showdown, community manager, layoffs, social media, extraction shooter, good fun corporation, hunger game, PC Gamer
- Source: PC Gamer — https://pcgamer.com/games/fps/it-came-out-of-nowhere-i-was-shocked-and-sad-he-was-the-face-of-hunt-showdown-for-years-then-crytek-laid-him-off
- Published: 2026-11-06T21:06:01+00:00
- Read time: 2 min
- Topics: bence hamos, crytek, hunt: showdown, community manager, layoffs, social media, extraction shooter, good fun corporation, hunger game
## Hamos's sudden layoff
Bence Hamos, a beloved community figure for Hunt: Showdown, was abruptly laid off by Crytek in September 2025 as part of a wave of layoffs affecting at least 30 people.

> It came out of nowhere. And after nine years, I did feel like a part of my soul was ripped out because it was my day-to-day.
## Hamos's role at Crytek
Hamos worked at Crytek from 2018 to 2025, climbing from a social media role to senior broadcast manager, focusing entirely on Hunt: Showdown community engagement.
## Hamos's community impact
For nine years, Hamos hosted livestreams, vlogs, and social media videos that kept players informed about Hunt: Showdown updates and events.
## Hamos's hiring story
Hamos landed a job at Crytek in early 2018 after moving from Budapest, Hungary, to Germany, where he was hired in two weeks for an entry-level social media role.
## Hamos's community management approach
Hamos emphasized understanding player sentiment firsthand, collecting feedback from social media, Steam, Reddit, Discord, and personal messages to balance community needs with game development.
## Hamos's balancing challenges
Hamos explained that balancing game mechanics for high-skill players often didn't affect the broader community, with adjustments like Spitzer ammo being made without disrupting lower-skill players.

> You cannot necessarily balance the game around 1% or even less than 1% of the player base...
## Hamos's emotional response
Hamos described feeling 'shocked and sad' after his sudden layoff, stating it was a part of his 'soul' and that he still gets emotional about it.

> I was shocked and sad, and I'm still sad.
## Hamos's response to layoffs
Hamos understood the game industry's 'rough space' with tens of thousands of developers displaced in the last three years but showed no bitterness.
## Hamos's farewell message
Hamos's farewell post on the Hunt subreddit quickly became the top post with thousands of upvotes and hundreds of supportive comments.
## Hamos's new role
In October 2025, Hamos became head of community and social at Good Fun Corporation, a studio formed by former Hell Let Loose developers making Hunger, an extraction RPG.
## Hamos's hopes for Hunt
Hamos believes Hunt: Showdown will stay popular for at least another decade, calling it an exception to the rule of games fading quickly after launch.

> I just wish the best for Hunt and hope it will stay for another 10 years at least.
## Hamos's community philosophy
Hamos described Hunt: Showdown as having one of the least toxic communities, with a 'family' vibe where players understand the game and share a common experience.

> I think [Hunt] is one of the least toxic communities.
## Hamos's future plans
Hamos aims to build a community as friendly, passionate, and sturdy as Hunt: Showdown for Hunger, an extraction RPG with MMO elements.
## Hamos's final thoughts
Hamos expressed hope that Hunt: Showdown will remain a thriving community for another decade, emphasizing its growth and resilience.
## Key takeaway

Bence Hamos, a key community manager for Hunt: Showdown for nine years, was unexpectedly laid off by Crytek in September 2025, causing emotional distress among players.