# Gamers rig PS5 to PC to force DLSS 5 into GTA VI

> Some players are running their PlayStation 5 through capture cards and AI upscaling software to add Nvidia's DLSS 5 to the console exclusive, months before the PC version arrives.
- Title: Gamers rig PS5 to PC to force DLSS 5 into GTA VI | Shortify
- Summary: Some players are running their PlayStation 5 through capture cards and AI upscaling software to add Nvidia's DLSS 5 to the console exclusive, months before…
- Keywords: grand theft auto vi, nvidia dlss 5, playstation 5, pc gaming, veyra, frame generation, Ars Technica
- Source: Ars Technica — https://arstechnica.com/gaming/2026/11/gamers-go-to-ridiculous-lengths-to-improve-gta-vi-with-nvidias-dlss-5
- Published: 2026-11-05T17:40:27+00:00
- Read time: 1 min
- Topics: grand theft auto vi, nvidia dlss 5, playstation 5, pc gaming, veyra, frame generation, technology, science
## PS5 routed through PC for upscaling
A Reddit user named RevolutionaryBus8208 proposed running a PlayStation 5 through a four K capture card to a PC, then applying Nvidia's DLSS five technology to the video signal before sending it back to a…
## Veyra software upscales and smooths gameplay
The setup uses Veyra, an open source tool applying DLSS five's AI neural rendering to video content.
## Results show sharper details but visual trade-offs
RevolutionaryBus8208 upscaled the Grand Theft Auto VI Extended Look trailer posted in August. The result showed sharper backgrounds and subtler shadows but appeared washed out with deeper blacks lost and an unnaturally smooth soap opera…
## Latency adds complexity to real-time gaming
Veyra adds eleven milliseconds of latency to the video source, though the user admits he has not tested it with an actual PS5 signal.
## PC release coming early twenty twenty-seven
Grand Theft Auto VI is reportedly slated for early twenty twenty-seven on PC. Stock PS5 owners with powerful PC GPUs might accept the hassles and trade-offs, though waiting for the official release remains an option.
## Key takeaway

Gamers are using capture cards and Nvidia DLSS 5 software to artificially upscale GTA VI on PlayStation 5, accepting latency and visual trade-offs to improve graphics before the PC release.