# Guild Wars 3 wants you to never stop moving

> ArenaNet's momentum system ties movement and combat together so your character never comes to a dead stop.
- Title: Guild Wars 3 wants you to never stop moving · TechRadar
- Summary: ArenaNet's momentum system ties movement and combat together so your character never comes to a dead stop. Momentum is the whole design: speed carries from…
- Keywords: guild wars 3, arenanet, mmorpg, game design, gamescom, technology, Guild, Wars, wants, never, stop, moving
- Source: TechRadar — https://techradar.com/gaming/arenanet-says-guild-wars-3s-new-momentum-system-creates-a-seamless-sense-of-movement-youd-expect-to-see-in-an-action-game-by-connecting-all-movement-and-combat-abilities-to-create-fluid-movement
- Published: 2026-09-13T09:00:00+00:00
- Read time: 1 min
- Topics: guild wars 3, arenanet, mmorpg, game design, gamescom, technology
## A new momentum system
ArenaNet has detailed Guild Wars 3's momentum system, which blends movement and combat abilities so your character keeps flowing instead of stopping between actions.
## Revealed behind closed doors
Studio head Colin Johanson walked TechRadar Gaming through the game at Gamescom, covering the story, the open world, combat, and multiplayer design.
## MMOs stop and start
Johanson described the usual problem: you dismount and freeze, you stop gliding and freeze, you fire off an ability and freeze again.

> There are no fluid transitions between movement and combat in MMOs
## Momentum carries everywhere
Jump off a mountain, deploy a glider, dive, fly, or wall-run, and your speed carries through all of it instead of resetting at every transition.

> creating a seamless sense of movement you'd expect to see in an action game, rather than an MMORPG
## Falling fast hits harder
A warrior class shown in the preview converts downward momentum into damage. The faster the drop, the bigger the hit and the wider the blast radius.

> based on his velocity or how much downward momentum
## Walls become weapons
The warrior can run up a wall and slam back down for huge damage, turning terrain into part of the attack rather than scenery.
## The battlefield fights too
Build up enough momentum and you can knock enemies into walls to stun and damage them. Johanson calls reading the terrain part of the combat.

> Momentum also impacts battlefield control
## Beta lands in 2027
There is no release date yet. A beta is set for Fall 2027, with the game coming to PC and PlayStation 5.
## Key takeaway

Momentum is the whole design: speed carries from mount to glider to attack, and how fast you are moving decides how hard you hit.