# Jordan Mechner on Prince of Persia's legacy

> Jordan Mechner, creator of Prince of Persia, shares how the game's legacy spans decades and why it remains relevant.
- Title: Jordan Mechner on Prince of Persia's legacy · PC Gamer
- Summary: Jordan Mechner, creator of Prince of Persia, shares how the game's legacy spans decades and why it remains relevant. Jordan Mechner discusses Prince of…
- Keywords: jordan mechner, prince of persia, ubisoft, the lost crown, sands of time, warrior within, the last express, graphic novels, smoking car productions, broderbund, myst, karateka
- Source: PC Gamer — https://pcgamer.com/gaming-industry/an-overdue-conversation-with-jordan-mechner
- Published: 2026-10-26T18:52:49+00:00
- Read time: 2 min
- Topics: jordan mechner, prince of persia, ubisoft, the lost crown, sands of time, warrior within, the last express, graphic novels, smoking car productions, broderbund, myst, karateka
## The long wait
Jordan Mechner, creator of Prince of Persia, joined a roundtable in 2024 after a decade of trying to connect with him.

> it took a decade, but in 2024 we finally made it happen
## Prince of Persia's many lives
Prince of Persia has evolved into multiple versions, including The Lost Crown, Sands of Time, and The Last Express.

> there's all three of those
## The Lost Crown's approach
Ubisoft's The Lost Crown is a 2D Metroidvania that honors Prince of Persia's early visual style and gameplay.

> it's also reminiscent of the early 2d prince of persia games
## 2008 Prince of Persia
The 2008 Prince of Persia game was praised for its fluid movement and has a dedicated fanbase.

> i loved the 2008 prince of persia
## Metroidvania confusion
Mechner says the term 'Metroidvania' didn't exist when he made Prince of Persia but the game's design fits the genre.

> it's such a gamer genre but it also didn't exist when you made the original
## Prince of Persia 3D
Prince of Persia 3D was a 1993 game that Mechner played only partially due to hardware limitations.

> i played the first two levels
## Sands of Time's innovation
Sands of Time introduced time rewinding and parkour mechanics that became central to the game's identity.

> the decision from sands of time to warrior within, the mandate to change it from teen to m was a marketing mandate
## The Last Express
The Last Express was a 1993 game developed by Smoking Car Productions that Mechner created with his team.

> the last express was a very different kind of game
## Prince of Persia movie
Mechner worked on the Prince of Persia movie with Disney and Bruckheimer, which was released in 2010.

> i was fully involved for the next couple of years as the first screenwriter
## The Super Nintendo version
A Super Nintendo version of Prince of Persia was created by Arsys Software with Japanese artist Katsuya Terada.

> the super nintendo version was the one with the beautiful cover
## San Francisco connection
Mechner lived in San Francisco during the Prince of Persia and The Last Express development periods.

> i lived in presidio heights and i was driving across the bridge to marin
## The Last Express studio
Smoking Car Productions was based in San Francisco on Jackson Square, near the Zoetrope building.

> it was on jackson square on 414 jackson street
## The Last Express production
The Last Express was filmed on 16mm film with rotoscoping to create hand-drawn animation.

> we shot on 16 millimeter film and rotoscoped it to give the impression of hand-drawn animated line art
## The Last Express legacy
Mechner has written graphic novels and is working on a The Last Express prequel graphic novel.

> hopefully about a year or two from now we'll be talking about a the last express prequel graphic novel
## The Last Express remaster
The Last Express has archived assets at the Strong Museum of Play that could be remastered for modern tech.

> we have the original assets we shot on 16 millimeter film
## What's next for Mechner
Mechner is focused on new creative projects rather than remastering The Last Express.

> personally returning to a game that i've already spent years making in order to spend years remastering it is not my highest priority
## Key takeaway

Jordan Mechner discusses Prince of Persia's evolution across gaming eras and its enduring cultural impact.