# Phantom Blade Zero Fixes Boss Fight Annoyance

> Phantom Blade Zero adds checkpoints to boss fights, cutting player frustration.
- Title: Phantom Blade Zero Fixes Boss Fight Annoyance · IGN | Shortify
- Summary: Phantom Blade Zero adds checkpoints to boss fights, cutting player frustration. Phantom Blade Zero includes checkpoints in boss battles, reducing repetitive…
- Keywords: phantom blade zero, boss fights, checkpointing, s-game, action rpg, travis northup, scrub tax, game design, gaming, entertainment, Phantom, Blade
- Source: IGN — https://ign.com/articles/phantom-blade-zero-fixes-my-biggest-annoyance-with-boss-fights
- Author: Travis Northup
- Published: 2026-10-29T11:30:00+00:00
- Read time: 2 min
- Topics: phantom blade zero, boss fights, checkpointing, s-game, action rpg, travis northup, scrub tax, game design, gaming, entertainment
## What is the Scrub Tax?
The Scrub Tax refers to time wasted after dying in boss battles, including long walks, unskippable cutscenes, and loading screens.

> the Scrub Tax is an irritating procedure (intentional or otherwise) that games make you go through after getting yourself killed like the low-skill scrub that you are
## Why do boss fights waste time?
Modern games require players to restart boss fights from scratch after dying, wasting hours on repetitive phases instead of challenging ones.

> if i die at any point in any phase of a boss fight, i should have to start over again from the very beginning
## Phantom Blade Zero’s solution
Phantom Blade Zero adds checkpoints during boss fights so players can quickly return to action after dying without restarting the entire encounter.

> phantom blade zero has shattered the idea that this is just the way it has to be
## How does checkpointing help?
Checkpointing reduces the time spent replaying boss phases, allowing players to focus on the more challenging parts of the fight without frustration.

> it trims a ton of fat and empty calories by making it easy to get right back into its showpiece showdowns
## Why is this important?
Players spend significantly more time on repetitive boss phases than the actual challenging parts, making the experience feel less rewarding.

> i can count on one hand the number of games that haven’t followed this format over the past decade
## What do players say?
Players feel frustrated by the time wasted on repetitive boss phases and want more efficient ways to progress without restarting from scratch.

> i’ve been excited for a final confrontation with a boss i’ve crawled over hot coals to face, only to find myself irritated 20 minutes later
## How does Phantom Blade Zero work?
Phantom Blade Zero allows players to return to action immediately after dying, reducing the time spent on each boss fight to under 5 minutes per death.

> a death in phantom blade zero is likely to cost you less than 30 seconds
## Why do developers avoid checkpoints?
Some developers believe checkpoints make boss fights less challenging, but Phantom Blade Zero shows they can be both challenging and efficient.

> but travis, adding checkpoints to boss fights trivializes difficulty
## What’s the impact?
Phantom Blade Zero’s checkpoint system improves pacing and player enjoyment by reducing repetitive play and focusing on the most challenging parts of boss fights.

> i want developers to be able to take more chances with boss encounters, and checkpointing is a truly powerful tool
## Why is this a problem?
Many games lack checkpoints in boss fights, causing players to waste hours on repetitive phases instead of the challenging parts of the encounter.

> i’ve come to the conclusion that forcing players to restart boss fights from scratch is quite a cheap way to make those encounters feel more challenging
## What’s next?
Players are encouraged to share their experiences with Phantom Blade Zero’s checkpoint system to influence future game design decisions.

> i think that once players start finishing phantom blade zero later this week, they might very well share the same revelation
## Why does this matter?
Checkpointing in boss fights can improve player experience without reducing the challenge, making games more engaging and less frustrating.

> i want to live in a world where instead of being punished as i go through the completely normal process of learning an encounter, every failure has almost zero friction to it
## What’s the takeaway?
Phantom Blade Zero’s checkpoint system reduces player frustration in boss fights by allowing quick returns to action after death.

> phantom blade zero fixes my biggest annoyance with boss fights
## Key takeaway

Phantom Blade Zero includes checkpoints in boss battles, reducing repetitive play and improving player experience.