# Soulslikes Don't Work in First-Person, Yet

> Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness.
- Title: Soulslikes Don't Work in First-Person, Yet · Polygon
- Summary: Valor Mortis tries to be a first-person Soulslike but struggles with combat depth and spatial awareness. Valor Mortis lacks the spatial awareness and combat…
- Keywords: valor mortis, soulslike, first-person, combat, spatial awareness, parry, narration, one more level, lyrical games, gaming, culture, Soulslikes
- Source: Polygon — https://polygon.com/valor-mortis-soulslike-first-person-pov
- Author: Austin Manchester
- Published: 2026-10-14T18:00:16+00:00
- Read time: 1 min
- Topics: valor mortis, soulslike, first-person, combat, spatial awareness, parry, narration, one more level, lyrical games, gaming, culture
## Valor Mortis
Valor Mortis is a Soulslike game released in first-person point of view.
## First-Person Challenge
Valor Mortis struggles to replicate third-person Soulslike combat spatial awareness.
## Combat Limitations
First-person POV makes it hard to track enemies and avoid attacks.
## Parry Difficulty
Timing parries is more difficult in first-person due to weightlessness.
## Boss Fight Struggle
General Lothaire, a five-armed boss, requires precise parry timing to avoid damage.
## Quest System
Valor Mortis includes a notebook for tracking main and side quests.
## What's Next
Soulslike developers need a pause button for better combat control.
## Key takeaway

Valor Mortis lacks the spatial awareness and combat precision of third-person Soulslikes, making first-person POV challenging for the genre.