# The Outlast Trials' initial playtests went poorly

> The Outlast Trials designer admits 6-year development took 'a f**king long time' and 'a s**t-ton of prototypes'.
- Title: The Outlast Trials' initial playtests went poorly · Pcgamer
- Summary: The Outlast Trials designer admits 6-year development took 'a f**king long time' and 'a s**t-ton of prototypes'. Red Barrels co-founder Philippe Morin says…
- Keywords: the outlast trials, red barrels, philippe morin, playtests, prototypes, development, horror games, Outlast, Trials', initial, went, poorly
- Source: Pcgamer — https://pcgamer.com/games/horror/the-outlast-trials-initial-playtests-went-poorly-designer-says-6-year-development-took-a-f-king-long-time-and-a-s-t-ton-of-prototypes
- Read time: 1 min
- Topics: the outlast trials, red barrels, philippe morin, playtests, prototypes, development, horror games
## Initial playtests went poorly
The Outlast Trials' initial playtests went poorly according to designer Philippe Morin.

> The Outlast Trials' initial playtests went poorly
## 6-year development timeline
Red Barrels co-founder Philippe Morin spent six years developing The Outlast Trials.

> Red Barrels co-founder Philippe Morin spent six years developing The Outlast Trials
## Design process challenges
The designer says the project required 'a f**king long time' and 'a s**t-ton of prototypes'.

> a f**king long time and a s**t-ton of prototypes
## Playtest results
Initial playtests for The Outlast Trials were reportedly unsuccessful.

> Initial playtests for The Outlast Trials were reportedly unsuccessful
## Development timeline
The Outlast Trials took six years to develop after initial concept.

> The Outlast Trials took six years to develop after initial concept
## Prototypes count
The designer mentioned creating numerous prototypes during development.

> The designer mentioned creating numerous prototypes during development
## Designer's statement
Philippe Morin, Red Barrels co-founder, stated the project took 'a f**king long time' and 'a s**t-ton of prototypes'.

> Philippe Morin, Red Barrels co-founder, stated the project took a f**king long time and a s**t-ton of prototypes
## Project status
The Outlast Trials is currently in development after initial playtests.

> The Outlast Trials is currently in development after initial playtests
## Playtest failure
Initial playtests for The Outlast Trials were reportedly unsuccessful.

> Initial playtests for The Out
## Development duration
The Outlast Trials took six years to develop after initial concept.

> The Outlast Trials took six years to develop after initial concept
## Prototypes
The designer mentioned creating numerous prototypes during development.

> The designer mentioned creating numerous prototypes during development
## Designer's quote
Philippe Morin stated the project took 'a f**king long time' and 'a s**t-ton of prototypes'.

> Philippe Morin stated the project took a f**king long time and a s**t-ton of prototypes
## Project status
The Outlast Trials is currently in development after initial playtests.

> The Outlast Trials is currently in development after initial playtests
## Playtest results
Initial playtests for The Outlast Trials were reportedly unsuccessful.

> Initial playtests for The Outlast Trials were reportedly unsuccessful
## Key takeaway

Red Barrels co-founder Philippe Morin says The Outlast Trials' initial playtests went poorly after 6 years of development and numerous prototypes.