# This is the bit where the comet hits the earth and the dinosaurs die

> Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio.
- Title: This is the bit where the comet hits the earth and the…
- Summary: Tim Sweeney revisits 26-year-old eulogy for Looking Glass studio. Tim Sweeney reflects on Looking Glass studio's 26-year legacy and the gaming industry's…
- Keywords: tim sweeney, looking glass, gaming industry, eulogy, 26-year-old, studio, gaming, bit, where, comet, hits, earth
- Source: PC Gamer — https://pcgamer.com/gaming-industry/this-is-the-bit-where-the-comet-hits-the-earth-and-the-dinosaurs-die-tim-sweeney-revisits-scathing-26-year-old-eulogy-for-beloved-studio-looking-glass
- Published: 2026-10-25T15:26:00+00:00
- Read time: 1 min
- Topics: tim sweeney, looking glass, gaming industry, eulogy, 26-year-old, studio, gaming
## Tim Sweeney's 26-year reflection
Tim Sweeney revisits Looking Glass studio's legacy in a 26-year-old eulogy.

> This is the bit where the comet hits the earth and the dinosaurs die
## Looking Glass studio's history
Looking Glass founded in 1999 and created iconic games like the 1999 game Marathon.
## Sweeney's assessment of the 2000s
Sweeney described the gaming industry in the 2000s as a time of rapid change and challenges.
## Sweeney's hope for the future
Sweeney still holds hope that the gaming industry can improve despite past challenges.
## Looking Glass's impact
Looking Glass created influential games that shaped the gaming industry for decades.
## Sweeney's 2026 reflection
Sweeney published his reflection on Looking Glass in October 2026.
## The gaming industry's evolution
The gaming industry has evolved significantly since Looking Glass's founding in 1999.
## Sweeney's critique of the past
Sweeney criticized the gaming industry's state in the 2000s as a time of rapid change and challenges.
## Looking Glass's legacy
Looking Glass's games remain influential in the gaming industry today.
## Sweeney's hope for the future
Sweeney believes the gaming industry can become better despite past challenges.
## The 2000s gaming industry
The gaming industry in the 2000s faced rapid changes and challenges that Sweeney described.
## Sweeney's 2026 publication
Sweeney published his reflection on Looking Glass in October 2026.
## The gaming industry's current state
The gaming industry has evolved significantly since Looking Glass's founding in 1999.
## Sweeney's conclusion
Sweeney's reflection shows the gaming industry's past struggles and future potential.
## Key takeaway

Tim Sweeney reflects on Looking Glass studio's 26-year legacy and the gaming industry's evolution.