# Tomb Raider lets you set difficulty three ways

> Legacy of Atlantis splits difficulty into combat, puzzles, and traversal, each tuned separately.
- Title: Tomb Raider lets you set difficulty three ways · TechRadar
- Summary: Legacy of Atlantis splits difficulty into combat, puzzles, and traversal, each tuned separately. You can run 1996-hard puzzles with easy combat, because each…
- Keywords: tomb raider, difficulty settings, crystal dynamics, game design, accessibility, technology, Tomb, Raider, lets, set, difficulty, three
- Source: TechRadar — https://techradar.com/gaming/tomb-raider-legacy-of-atlantis-creative-director-confirms-the-game-has-difficulty-levels-for-combat-puzzles-and-traversal-that-can-be-individually-tweaked-we-have-prepared-it-in-a-way-that-im-pretty-sure-everyone-can-set-it-to-their-own-pleasure
- Published: 2026-09-12T14:00:00+00:00
- Read time: 1 min
- Topics: tomb raider, difficulty settings, crystal dynamics, game design, accessibility, technology
## Difficulty, split three ways
Crystal Dynamics and Flying Wild Hog confirmed Tomb Raider: Legacy of Atlantis has difficulty scaling with hardcore, medium, and easy tiers.
## Not a remake
Legacy of Atlantis is a reimagining of the 1996 original for current-gen hardware, built from scratch in Unreal Engine 5 rather than remastered.
## Three systems, three sliders
Combat, puzzles, and traversal each get their own difficulty setting. You scale them individually instead of picking one global level.
## Mix it to taste
Creative director Michał Kuk's own example: puzzles on hardcore to echo 1996, combat on easy or medium, traversal at medium.

> You can adjust the game basically however you want.
## Built for everyone
Kuk framed the system as a fit for any player, whether they want the old game's punishment or a smoother ride through the tombs.

> I'm pretty sure everyone can set it for their own pleasure
## Out February 2027
Legacy of Atlantis lands February 27, 2027 on PS5, Xbox Series X and S, Nintendo Switch 2, and PC.
## Key takeaway

You can run 1996-hard puzzles with easy combat, because each of the three difficulty sliders moves on its own.