# Video games could level up your investment portfolio

> The gaming industry is booming, with new revenue streams and crossover opportunities making it an attractive bet for investors.
- Title: Video games could level up your investment portfolio
- Summary: The gaming industry is booming, with new revenue streams and crossover opportunities making it an attractive bet for investors. The video games industry is…
- Keywords: video games, gaming industry, investment, take-two interactive, ubisoft, cd projekt red, sony, nintendo, everplay, mobile gaming, artificial intelligence, virtual reality
- Source: MoneyWeek — https://moneyweek.com/investments/could-video-games-take-your-portfolio-to-the-next-level
- Published: 2026-09-18T11:00:00+00:00
- Read time: 3 min
- Topics: video games, gaming industry, investment, take-two interactive, ubisoft, cd projekt red, sony, nintendo, everplay, mobile gaming, artificial intelligence, virtual reality
## Gaming has transformed dramatically
The industry now reaches 3.6 billion players worldwide and has become a mainstream part of entertainment over the past 15 years.
## Growth faces some headwinds
Rising development costs, tighter regulation, and player attention concentrated on a few major franchises could limit expansion.
## The recession-proof myth tested
Gaming companies have cut around 45,000 jobs since 2022, challenging the industry's reputation for being recession-resistant.
## Market poised for steady expansion
Consultant BCG estimates the gaming market will grow about 6% annually, reaching $350 billion by 2030.
## Browser games are taking over
Mobile and browser-based games are booming because they're easy to play without expensive hardware and often include social elements.

> really easy for virtually anyone to play
## App stores losing their grip
Developers are challenging the 30% cut taken by Google Play and Apple Store through lawsuits and legislation, with many now bypassing them entirely.
## Big budget games still thriving
AAA games revenue will grow 4.7% yearly for the next four to five years as new generations of gamers continue logging on.
## Recurring revenue replaces one-off sales
The industry has shifted from selling boxed products once to charging for continued access, cosmetics, season passes, and subscriptions.

> far more predictable than hoping a single release performs well in its launch quarter
## Platform boundaries are blurring
Cross-platform play and cloud gaming let the same title reach players on console, PC, and mobile, creating diversified revenue streams.
## Games become entertainment franchises
Modern games are now bundles of intellectual property with distinctive characters and music that work across films, TV, and experiential events.
## TV and film adaptations booming
Recent hits like The Last of Us and Fallout show gaming IP can attract massive audiences beyond gaming itself. Over 200 adaptations commissioned since 2019.
## Adaptations boost game sales dramatically
TV shows increase players by over 200%, compared to 48% for films. After Fallout aired, the old Fallout 4 game climbed back into the top five.
## Virtual reality hits a plateau
Meta is pivoting away from VR toward adaptive reality glasses. VR has a passionate core audience but faces limitations like isolation while playing.
## VR still has a foothold
Over 20 million Meta Quest headsets sold, with one in four US teenagers owning a VR headset. More than a million people use them daily.

> relatively high for an emerging technology
## AI won't replace game developers
AI can't produce complete video games by itself yet. Google's Project Genie footage revealed major limitations in maintaining coherent game worlds.

> Video generation struggles to maintain coherent frames over more than a few minutes
## AI will cut development costs
With typical game costs rising from $50 million to $500 million, AI will help with efficiency gains in creating characters, environments, and texturing.
## Take-Two owns blockbuster franchises
The company behind Grand Theft Auto VI also owns 2K studios and mobile developer Zynga. Stock trades at 21 times expected 2028 earnings.

> an example of exceptional intellectual property that can help sell software, move hardware and command the culture
## Ubisoft offers value play
Despite struggles, Ubisoft owns major franchises like Assassin's Creed and Far Cry. It trades at less than half its estimated net asset value.
## Sony and Nintendo diversifying revenue
Sony's PlayStation and The Last of Us TV series, plus Nintendo's Super Mario movie and theme parks, show how gaming IP expands beyond consoles.
## Everplay is a UK bargain
This smaller company publishes indie games like Worms and Wardogs. Revenue more than doubled from 2020 to 2025, trading at just 10.3 times 2027 earnings.
## Key takeaway

The video games industry is projected to reach $350 billion by 2030, driven by mobile gaming, franchise expansion into TV and film, and AI-powered development efficiencies.