# XGRIDS Maps Minning Town in 6.2 Billion Gaussian Splats

> XGRIDS creates 6.2 billion Gaussian splats for Minning Town film production.
- Title: XGRIDS Maps Minning Town in 6.2 Billion Gaussian Splats
- Summary: XGRIDS creates 6.2 billion Gaussian splats for Minning Town film production. XGRIDS reconstructed Minning Town across 23.5 square kilometers using 6.2…
- Keywords: xgrids, minning town, gaussian splats, unreal engine, film production, shenzhen, technology, Maps, Minning, Town, Billion, Gaussian
- Source: RuntimeWire — https://runtimewire.com/article/xgrids-minning-town-gaussian-splats-film-production
- Author: RuntimeWire
- Published: 2026-10-15T20:32:09.795+00:00
- Read time: 1 min
- Topics: xgrids, minning town, gaussian splats, unreal engine, film production, shenzhen, technology, ai
## XGRIDS
XGRIDS said in a post on X on October 15th that it had reconstructed Minning Town across 23.5 square kilometers.
## 6.2 Billion Gaussian Splats
creating a 6.2-billion-splat scene that can be used as a virtual film set in unreal engine.
## Town-Scale Production Workflow
the project puts xgrids’ hardware and software into a production workflow built for town-sized environments.
## Key takeaway

XGRIDS reconstructed Minning Town across 23.5 square kilometers using 6.2 billion Gaussian splats for film production in Unreal Engine.